Monday, December 12, 2016

Polaris

My name is Theron Rex Howard, my partner is named Landon Mote, our group name is team Dragon, the number is group 10, and our game is called Polaris
Polaris is a turn based strategy game for college students who are interested in strategy games. In Polaris, you have to build your base and create your troopers to defeat the opponents soldiers and destroy their command center.



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In the game, you start off with a command center, and $300, and you have to build resource buildings, barracks, and an armor factory, to build your troops to fight the enemy. The combat is based on dice roll, where each soldier has a certain number of dices. Some soldiers also have special abilities, like the light/scout vehicle can move two spaces. You then have to defeat the enemy troops, and get to the command centre and destroy it before they destroy your base.
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There were many problems with the game, with complexity being the most important one. Due to the amount of troops that we had, and the amount of rules we needed, it was a lot to take in at once, and it was hard to get rid of some because the game needed those rules to work well. What we did instead was separated the rules to two pages, one for actual rules, and one for the troopers, and my partner refined the rules as well. There was also an issue with the pieces that I used, at first they were just shapes, but when I printed out actual pictures, they were black and white, so it was very hard to see the pieces. What I did to fix it was printed out colored pictures. There was one little issue over thanksgiving break where I was told the rules and treatment was going to be done over break, but they weren’t, so I did them myself, but since I didn’t entirely know what the plan was, I just put in my game. It was a mistake on both of our parts, and is something we have made up with the amount of work we have both done.

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The only thing I would like to do with the game moving forward, is to add some complexity to it, maybe add some extra troops, and even terrain that can hinder certain types of troopers. One type of troop I would like would be the sniper, where it can shoot at a farther distance than the other troops, or maybe even aircraft that isn’t affected by terrain, but needs to go back to the airbase to refuel and reload. The terrain could be stuff like water, where you can go through, but you would be slowed down, or you can take the bridge, but that would be slower, and tanks can’t go on bridges. I would also find a way to even out the anti-armor trooper, because they have more dice than the infantry and scout vehicle, but the same amount as the tank, making it able to beat almost everything. There is still a lot of luck involved, but they are a little bit overpowered. I would also change the name of the game to something more military, or strategic so it sounds like it would fit the game.

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This is my game, Polaris, a strategy based game that takes elements from games like Starcraft, and Command and Conquer, but in a board game style. The reason I wanted to do this is because I thought that it would cool to play these types of games, but in the style of a board game.

Theron Rex Howard


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